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	<title>gaussian splat &#8211; interloper.</title>
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	<link>https://interloper.ie</link>
	<description>Marcus Craig - Artist &#38; Technician</description>
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	<title>gaussian splat &#8211; interloper.</title>
	<link>https://interloper.ie</link>
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		<title>3DGS of Video Game Clip</title>
		<link>https://interloper.ie/3dgs-gameclip/</link>
		
		<dc:creator><![CDATA[root]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 16:51:38 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[3dgs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaussian splat]]></category>
		<category><![CDATA[open-source]]></category>
		<guid isPermaLink="false">https://interloper.ie/?p=1075</guid>

					<description><![CDATA[Here we have the result of a pretty boiler plate example of open-source gaussian splat scene generation. This was rendered via RealityScan for the sparse point cloud mapping and image extraction, then onto LichtFeld Studio for splat generation. I use a combination of a thread ripper cpu and an RTX 5070ti so this only took [&#8230;]]]></description>
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<p class="wp-block-paragraph">Here we have the result of a pretty boiler plate example of open-source gaussian splat scene generation. This was rendered via <strong>RealityScan </strong>for the sparse point cloud mapping and image extraction, then onto<strong> LichtFeld Studio </strong>for splat generation. I use a combination of a thread ripper cpu and an RTX 5070ti so this only took around 3 minutes to compute.<br><br>I wanted this experiment to utilise datasets that are not of pristine origin. So many spats source from existing point cloud datasets and newer high resolution cameras rigs or drones. The software required to generate these have become much more flexible in what can be ingested and I was curious if incomplete or unreal datasets could make something interesting.</p>



<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" controls src="https://interloper.ie/wp-content/uploads/Half-Sword-Demo-2025-12-06-11-29-23-AM.mp4"></video></figure>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>Click to see the result</summary>
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		<title>Attempt to create a new 3DGS Viewer</title>
		<link>https://interloper.ie/new-3dgsviewer-attempt/</link>
		
		<dc:creator><![CDATA[root]]></dc:creator>
		<pubDate>Mon, 04 Aug 2025 13:00:17 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[3dgs]]></category>
		<category><![CDATA[gaussian splat]]></category>
		<category><![CDATA[splat]]></category>
		<category><![CDATA[three.js]]></category>
		<guid isPermaLink="false">https://www.interloper.ie/?p=688</guid>

					<description><![CDATA[Custom 3DGS viewer This is my attempt to create a 3DGS viewer of my own. It is largely a fork of the Three.js libraries with some tuning to help (attempt) to alter vertices in realtime. This cannot be done with some more popular viewers such as the wonderful one provided by SuperSplat. They encode the [&#8230;]]]></description>
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<h2 data-wp-context---core-fit-text="core/fit-text::{&quot;fontSize&quot;:&quot;&quot;}" data-wp-init---core-fit-text="core/fit-text::callbacks.init" data-wp-interactive data-wp-style--font-size="core/fit-text::context.fontSize" class="wp-block-heading has-fit-text">Custom 3DGS viewer</h2>



<p class="wp-block-paragraph">This is my attempt to create a 3DGS viewer of my own. It is largely a fork of the Three.js libraries with some tuning to help (attempt) to alter vertices in realtime. This cannot be done with some more popular viewers such as the wonderful one provided by SuperSplat. They encode the .ply file into a Base64 image and the rest of the code is minified so forget about it. There is room to make entirely realtime 3DGS editor but this will take some time.</p>



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